Review: Cube & Star: An Arbitrary Love

DISCLAIMER:  I’ve not beaten this game, but I’m not so sure that you can beat it, or that the purpose of the game is to be beaten, the purpose seems to be to simply enjoy the game for what it is, and having done that, I’ll happy review it…

 

This game is absolutely wonderful.  Initially I wanted to find the goal of the game but soon I found myself so wrapped up in enjoying the experience as a whole to care if there was an end or how I should go about reaching it.  This game is VERY artistic, and peppered with cleaver meta-level metaphors about life and existence, though thinking about the dialog is purely optional.  Its a sandbox where your free to color the world however you see fit!  At its core the mechanics involve collecting which are your way of interacting with a living, breathing, highly abstract world.  As you explore you’ll gain a few abilities, tons of collectibles and build/burn the world as you please.  Strangely enough, its by far the most relaxing game I’ve ever met and as I colored the world I found myself rather happy, as my progress was simply making the world a more colorful place rather then the collectibles.  It’s been a long time since I’ve met a game that doesn’t feel compelled to string me along with a stick and carrot, but freedom from those chains to play in a quirky, colorful sandbox with no real threats has changed my ideas of what a game can, and possibly should be.  Sadly, I can’t really tell you why its so relaxing or happy, you’ll just have to find out for yourself.

My Score  9/10  (Perfectly pleasant, but will get old fast)

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