screenshot-2017-01-22

JumpNShoot v0.2

  Welcome to JumpNShoot (working title) Game!  This is the v0.2 test build of my latest project!  In this release I’ve added the following features… Cave environments Destructible rocks Energy crystal pickup items 2 More rooms!!! Smoke effects (needs work) Hazards (thing’s that make you go OUCH!) Please consider leaving me feedback in the form…

Welcome to JumpNShoot (working title) Game!

JumpNShoot v0.1

Welcome to JumpNShoot (working title) Game!  This is the v0.1 test build of my latest project! Please consider leaving me feedback in the form at the end of this post.  In this game build i’m looking for the following feedback… What do you think of the art? What do you think of the controls? Did…

Test Build: 07-13-15

I’ve started on an new project.  Recently, a friend approache me with an idea for a game and offered to help me build it!  How could i say now, after all, though i’m really good at starting projects, i’m really bat at fninishing them… At any rate, you can find the start of the project HERE,…

SuprShip Release (kinda)

I’ve decided that I don’t feel like releasing my last project SuprShip.  I just don’t feel like publishing it right now so I’m making my Game Maker Studio project and art available to whoever wants it.  Feel free to use the code and art assets in the project, but please, make sure to read the included…

Capture

Game Test Build 04/19/2015

Here’s a link to my latest game, SuperBlock Platformer 1 (working title).  My plan is to build 3 levels with simple placeholder art, release it for free, then use the engine to make a more fully realized game later on.  Let me know if you have any questions or would like to see some of…

SuprShip Capture

SuprShip is Shipping Soon!

My new game SuprShip will be available on the Android and Amazon app stores by the end of next week!  After release, I’ll probably make the windows version available here for free.  Also, thanks again Morbes (at morbes.com) for the great beat!

GML Platformer Mechanics Made Easy

The following is a simple bit of script which gives a game similar mechanics and physics to classic platformers like Mario or Mega Man, just add your own solid objects!  Eventually, I’ll repackage my physics as a stand alone function so that it can be applied to random environment objects or enemies.  This code can reworked to run in any language,…