Game Maker Platformer Physics

Howdy everyone! Today I wanted to post a simple snippet that will solve all your physics needs in Game Maker Studio’s GML language.  Sure, Game Maker will do physics for you, but for a platformer, where physics is one of the most important aspects of the game design, why not write your own so that…

JumpNShoot v0.2

  Welcome to JumpNShoot (working title) Game!  This is the v0.2 test build of my latest project!  In this release I’ve added the following features… Cave environments Destructible rocks Energy crystal pickup items 2 More rooms!!! Smoke effects (needs work) Hazards (thing’s that make you go OUCH!) Please consider leaving me feedback in the form…

JumpNShoot v0.1

Welcome to JumpNShoot (working title) Game!  This is the v0.1 test build of my latest project! Please consider leaving me feedback in the form at the end of this post.  In this game build i’m looking for the following feedback… What do you think of the art? What do you think of the controls? Did…

Test Build: 07-13-15

I’ve started on an new project.  Recently, a friend approache me with an idea for a game and offered to help me build it!  How could i say now, after all, though i’m really good at starting projects, i’m really bat at fninishing them… At any rate, you can find the start of the project HERE,…

SuprShip Release (kinda)

I’ve decided that I don’t feel like releasing my last project SuprShip.  I just don’t feel like publishing it right now so I’m making my Game Maker Studio project and art available to whoever wants it.  Feel free to use the code and art assets in the project, but please, make sure to read the included…

Game Test Build 04/19/2015

Here’s a link to my latest game, SuperBlock Platformer 1 (working title).  My plan is to build 3 levels with simple placeholder art, release it for free, then use the engine to make a more fully realized game later on.  Let me know if you have any questions or would like to see some of…

SuprShip is Shipping Soon!

My new game SuprShip will be available on the Android and Amazon app stores by the end of next week!  After release, I’ll probably make the windows version available here for free.  Also, thanks again Morbes (at morbes.com) for the great beat!