Game Maker Platformer Physics

Howdy everyone! Today I wanted to post a simple snippet that will solve all your physics needs in Game Maker Studio’s GML language.  Sure, Game Maker will do physics for you, but for a platformer, where physics is one of the most important aspects of the game design, why not write your own so that…

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JumpNShoot v0.2

  Welcome to JumpNShoot (working title) Game!  This is the v0.2 test build of my latest project!  In this release I’ve added the following features… Cave environments Destructible rocks Energy crystal pickup items 2 More rooms!!! Smoke effects (needs work) Hazards (thing’s that make you go OUCH!) Please consider leaving me feedback in the form…

JumpNShoot v0.1

Welcome to JumpNShoot (working title) Game!  This is the v0.1 test build of my latest project! Please consider leaving me feedback in the form at the end of this post.  In this game build i’m looking for the following feedback… What do you think of the art? What do you think of the controls? Did…

Game Test Build 04/19/2015

Here’s a link to my latest game, SuperBlock Platformer 1 (working title).  My plan is to build 3 levels with simple placeholder art, release it for free, then use the engine to make a more fully realized game later on.  Let me know if you have any questions or would like to see some of…

GML Platformer Mechanics Made Easy

The following is a simple bit of script which gives a game similar mechanics and physics to classic platformers like Mario or Mega Man, just add your own solid objects!  Eventually, I’ll repackage my physics as a stand alone function so that it can be applied to random environment objects or enemies.  This code can reworked to run in any language,…

SBW Update 10/05/13!!!

I’ve added a new friend for my SBW block character, his/her (not sure which) is called Rovr!  Currently, Rovr walks around, but if you need to can jump on his back to reach higher locations!  Sure, Rovr is basically just a animated moving platform, but I may reuse Rovr for other functions later as a…

SBW1 Dev Log 10/19/2013

State of the Game: Iv’e got a few bugs to fix, also I need to add a bit more to game mechanics.  It currently feels solid and good, but it’s not fun enough yet!  After I feel good about funness of game play, I’ll remake the first level then continue with content. Newly Added: Dirt…

Test Build: SBS1 03/12/14

SBA1 Test Build 2014/03/12 Download SBS1 Test Build New To Version 0.0.0.1 (pre-alpha, working title) In this build I’ve added: world textures (walls, blocks, bricks and wall tops) colored overlays for world textures (allows me to reuse the same textures in different colors by laying a transparent, colored sprite on top of non-transparent sprite) more…