State of the Game:
Iv’e got a few bugs to fix, also I need to add a bit more to game mechanics. It currently feels solid and good, but it’s not fun enough yet! After I feel good about funness of game play, I’ll remake the first level then continue with content.
Newly Added:
- Dirt Art
- Coin Throwing
- BotBot
- House
To Do:
- Add generic switches
- Add generic switchable doors, gates, traps
- Add enemies
- Add skins/hues
- More Levels
- Remove derp
Bug List:
- on rare occasions, you can stand on spikes. Still unsure of cause.
- Jumping while walking near a corner will sometimes glitch. Charter sticks to corner. Need to improve code for saving safe locations to respawn to.
- Player gets stuck while walking up left inclines. Likely due to pixel indexing. Likely need to increase movement up by 1.
Added:
- New Dirt Sprite
- Added Coin Throwing
- Added BotBot
- Player Animation
- Player Walk
- Player Jump
- Solid Objects
- Block Tile Set
- Cloud (removed, slows game too much)
- Water
- Water Physics
- Message Box
- Message Objects
- Room Start
- Room Transition
- The Stranger (an NPC)
- Coin Animation
- Coin Pickups
- Coin Count on Hud
- Sprinting (removed for this game but functional)
- Gamepad Support
- Generic Hazards
- Spikes