A while back I realized that what I needed wasn’t better ideas or better art for my games, but more experience and in hopes of attaining said experience I’ve taken to a new development strategy called rapid development. My current plan is to produce a new, small game every 6 months (tentatively June and December). Though this game won’t lead directly to the development of the next great fantasy epic, it will give me a portfolio, lots of experiance and the chance to work with lots of ideas as I’m discovering my own artistic, coding, and design style. The general development guideline is as follows.
- Month 1: Brainstorming/Engine Development
- Month 2: Engine Polish/ Engine Testing
- Month 3, 4, & 5: Game Content Building
- Month 6: Testing and Release