I’ve been working on a top-down action adventure, sadly, its still very early and not quiet worth showing yet.
- gems as currency (in various denominations)
- randomly generated loot
- enemy loot drops
- basic player vs enemy collision physics
- an inventory data structure
- collectible keys that open doors
- ceiling tiles which disappear when you walk under them
- solid walls
Everythings rock solid so far, here’s to hoping it goes well.