Code Derp!

Today I’ve fixed a couple bugs, one was this else { if vspeed > 0 move_contact_solid(270,vspeed+1) if vspeed < 0 then move_contact_solid(90,vspeed) gravity = 0 vspeed = 0 } Notice someting?  An exception if vspeed == 0A super juvenile mistake!

SBW Update 10/05/13!!!

I’ve added a new friend for my SBW block character, his/her (not sure which) is called Rovr!  Currently, Rovr walks around, but if you need to can jump on his back to reach higher locations!  Sure, Rovr is basically just a animated moving platform, but I may reuse Rovr for other functions later as a…

Dev Update!

So, I’m on a roll, now that I have the physics and mechanics down, I’ve been building rooms like there’s no tomorrow, I’m currently making one room per day.  At any rate, when I finish the first level I’ll post an early, unpolished build, but that’s a week off at the soonest.

Is the Shield the Future?

Imagine a future where your handheld system can play any game, where every 2 years you pick up a new upgraded device that your library will travel with.  That’s the promise of android handheld gaming, but sadly, it’s just the future.  So long as a device has access to the Google play store, you’ll be…

Writing for the heck of it…

Today, I was about to walk out the door when I thought to myself, gee, I should be writing someting and now I am.  I’m still not sure where I’m headed with this blog entry but I’m sure i’ll enjoy getting there.  I should be eating lunch, I should have been ready for work earlier…

My Inspirations

I’m sure you’ve noticed that I like making old-school styled games.  I thought It would only be fair to share a few of the game that have inspired me the most.   Cave Story is probably my favorite game of all time, through it I learned how much a great cast of characters add to…

SBW1 Sample Art 1

initial sample art from SBW1, the sucessor to rapid development platform game 1 (RDPG1). Most of this art will be remade before the end (probably). What is SBW1, its a secret and you’ll find out later!

New Art Style!

I’ve found an art style that I like.  Now I’m using the 16×16 pixle tiles as opposed to the previous 64×64 pixle tiles.  This means that I’ve changed all my physics and player control constants and sprite sizes to match the new format, in general the size of everything been cut done 75%.  I think…

The Best Game I’ll Never Review

Lately, i’ve been playing Rogue Legacy, in fact, I started playing it immediately after beating Home and it’s become the worst time sync I’ve ever met.  I’ve been addicted to a Minecraft and Oblivion in the past, but this was something new, something fun, probably too fun.  Somehow, i’ve managed to play it for 80…