Game Test Build 04/19/2015

Here’s a link to my latest game, SuperBlock Platformer 1 (working title).  My plan is to build 3 levels with simple placeholder art, release it for free, then use the engine to make a more fully realized game later on.  Let me know if you have any questions or would like to see some of…

Review: Bleed

A Solid Game With A Ton of Style About Bleed is a wonderful twin stick shooter, erm, platformer? Well, whatever it is, its fast paced, very difficult, and loads of fun! I’ve only finished it on easy mode but plan to play it a LOT more in the near future. Gameplay The games mechanics are similar to the…

Review: Proteus

This game is technically interesting, and worth an hour of your time, but little more. In Proteus you find yourself on an island and are never given any objective, though at various points you discover “events” which are obviously your progression to the next section of the game. The game is very relaxing, and the…

Review: Angry Video Game Nerd Adventures

This may be the hardest game I’ve ever played, and though it’s fun, I have a hard time recommending it.  Mechanically, it has a lot in common with classic NES Mega Man, but the difficulty curve is through the roof.  Its designed to be nearly unbeatable, except through repetition and learning to beat a level…

Top Down Adventure Style Movement and Attacks

Heres some very early GML code for movement and attacks in a top down adventure game.  I suppose that I could have used some sort of constructor function for assigning attributes to obj_sword, but thats not always easy to read and can get very messy if you change the function to add paramaters so, as…

I fought the GRE and the GRE won!

I’m done with the GRE, and did average, which is kinda lame.  Actually, I did worse then your average engineer in math and better then your average engineer in verbal reasoning with the writing scores being 10-15 days off.  More importantly, now that I’m done studying for the GRE, I’ve gotten back to working on…

Beware of Unknowingly Alpha Testing

Tonight I was playing the game Dream, a breathtaking work of art, with cleaver puzzles and amazing enviorments to explore, sadly, I didn’t realize that the game is in alpha, and worse yet, it’s not done, after a few hours it just ended abruptly as it’s still not done.  I’m be playing this game for…

My Python Venture

This week, I’ve spent more time working on a Python RPG game library then I’ve spent on SBW1, so don’t expect to see a huge chunk of content added to this weeks test build update.  Below is a bit of what I’ve been working on in Python, this class is a generic character class for…

Test Build: SBS1 03/12/14

SBA1 Test Build 2014/03/12 Download SBS1 Test Build New To Version 0.0.0.1 (pre-alpha, working title) In this build I’ve added: world textures (walls, blocks, bricks and wall tops) colored overlays for world textures (allows me to reuse the same textures in different colors by laying a transparent, colored sprite on top of non-transparent sprite) more…