Game Test Build 04/19/2015

Here’s a link to my latest game, SuperBlock Platformer 1 (working title).  My plan is to build 3 levels with simple placeholder art, release it for free, then use the engine to make a more fully realized game later on.  Let me know if you have any questions or would like to see some of…

GML Platformer Mechanics Made Easy

The following is a simple bit of script which gives a game similar mechanics and physics to classic platformers like Mario or Mega Man, just add your own solid objects!  Eventually, I’ll repackage my physics as a stand alone function so that it can be applied to random environment objects or enemies.  This code can reworked to run in any language,…

Python Block Drawing LIbrary

Lately I’ve been playing around with the idea of creating Pong in pythons tkinter library.  I’ve got drawing blocks in tkinter down, so much so that I’ve made a derpy library for it which will undoubtedly change a lot as i get more practice.  If you happen to be classy enough to have Python installed,…

Review: Proteus

This game is technically interesting, and worth an hour of your time, but little more. In Proteus you find yourself on an island and are never given any objective, though at various points you discover “events” which are obviously your progression to the next section of the game. The game is very relaxing, and the…

Review: Angry Video Game Nerd Adventures

This may be the hardest game I’ve ever played, and though it’s fun, I have a hard time recommending it.  Mechanically, it has a lot in common with classic NES Mega Man, but the difficulty curve is through the roof.  Its designed to be nearly unbeatable, except through repetition and learning to beat a level…

Top Down Adventure Style Movement and Attacks

Heres some very early GML code for movement and attacks in a top down adventure game.  I suppose that I could have used some sort of constructor function for assigning attributes to obj_sword, but thats not always easy to read and can get very messy if you change the function to add paramaters so, as…