Help me Design My Game!

I’m still in the early phases of development for the Rapid Development Platform Game 1 engine which means there’s still time to implement some of YOUR ideas!!!  Of course, it goes without saying that if you post an idea here, your giving me permission to use it in my game/games.  I need your help to…

Review: Gone Home

A Game too Good For a Subtitle About Gone Home changed has changed how I’ll look at games forever.  First off, if your reading this and haven’t played it, play it now!  Also, I’d suggest playing it in one setting (about 3 to 4 hours) because within seconds you’ll be fully immersed in the story,…

Review: Home

Review: Home About Home is a unique game in most every way.  Its a thought-provoking, story driven horror/adventure game with no shortage of style.  The game has many endings and forces the player to form their own conclusions based on the evidence they find throughout the game.  Though the game has plenty of shortcomings, its…

SBW1 Dev Log 10/19/2013

State of the Game: Iv’e got a few bugs to fix, also I need to add a bit more to game mechanics.  It currently feels solid and good, but it’s not fun enough yet!  After I feel good about funness of game play, I’ll remake the first level then continue with content. Newly Added: Dirt…

Test Build: SBS1 03/12/14

SBA1 Test Build 2014/03/12 Download SBS1 Test Build New To Version 0.0.0.1 (pre-alpha, working title) In this build I’ve added: world textures (walls, blocks, bricks and wall tops) colored overlays for world textures (allows me to reuse the same textures in different colors by laying a transparent, colored sprite on top of non-transparent sprite) more…

Review: Breath of Death VII

Review: Breath of Death VII About This game is rooted in traditional, NES style RPG’s where resolutions were low, grinding was a major gameplay element and writing was the star. The game is set in a post-nuclear war earth where all mankind has died leaving only undead. Aside from the cast of skeletons, zombies, and…

The Rapid Development Paradigm

A while back I realized that what I needed wasn’t better ideas or better art for my games, but more experience and in hopes of attaining said experience I’ve taken to a new development strategy called rapid development.  My current plan is to produce a new, small game every 6 months (tentatively June and December).…

SuprPong

SuprPong SuprPong was my third game.  This was my first venture onto a touch screen so I kept it simple, I just meant to make a simple ping pong game, but ended up with something special.  expect to see it on the Amazon App Market soon.  Also, in case your wondering, I wanted to call…

Super Block World

SUPER BLOCK WORLD Super Block World was my first game.  The source code is long lost and I cannot guarantee it won’t crash but I enjoyed working on it, Super Block World was a wonderful learning experience.

WELCOME!!!

Welcome to my blog, I’m glad you stopped by.  I’m a hobbiest game developer and this blog is how I’ll be documenting my work for the public.  I make the types of games I like, games that are quirky, retro, and fun to explore.  On this site you’ll find downloads of game test builds, development…