Moto G vs Nokia Lumia 521

Day 1:  The look and feel! (screen and build quality) The Moto G vs the Nokia 521 thus far…  the G’s gorilla glass screen was slick and solid, while the 521s is feels like a sheet of plastic (which is probably the case), also 521’s case feels like cheep plastic (again, which it is) but…

The State of Jestern Games for Feb 22nd

I’m working on a new app.  I’m trying to make traditional platformer style mechanics work with a touch screen.  The current strategy is to use a virtual joystick which only moves left and right on one side of the screen and a single button for jump on the other.   I’ve not finished implementing the…

Jestern Overthinks Buying Carrots

I just realized that I’ll need to eat more then one carrot a day in order to eat the entire bag before the next shopping day, I’ve been eating one a day this week so far, so I’ll need to shoot for 3 for the remainder of the week to run through the carrot bag…

Jestern Overthinks Apples and Oranges

Today, I’ve been over thinking the advantages and disadvantages of fruits and have decided that apples are terrible and oranges are great. Eating an apple leaves you with a core which really stinks after a few days if you forget to take out the trash and also have out outer skin which could, for all…

Top Down Adventure Style Movement and Attacks

Heres some very early GML code for movement and attacks in a top down adventure game.  I suppose that I could have used some sort of constructor function for assigning attributes to obj_sword, but thats not always easy to read and can get very messy if you change the function to add paramaters so, as…

I was featured on /alltalk!

hey peeps you can hear my epic question read on a podcast, listen to it here.   here also, i really dislike how read can be prononunced reed or red, which bothers me eminently.  I generally try to use the red sounding version of read though i’m not sure how else i’d spell it.  

Generic Animation Code

Today I’ve written a function for general animation!  Its pretty generic and more animations can easily be added by adding states like swim, fly, or run and more directions like diagonals.  The variables face and state need to be initialize to something, I used ‘down’ and ‘stand’.  frame_speed can be hard-coded or an argument.  If…

Grid Movement Code

I’ve been considering using grid based player movement in my next game so today i built a cool prototype game with the goal of perfecting grid based movement and I think I’ve got it.  I’d offer to walk you through it, but it’s rather self explanatory thanks to my borderline excessive use of comments.  Also,…

Base Enemy Generator

Heres a snazzy little code snippit that generatest enemies in a game that I’ve working on.  I’ll need to build a lot more functionality into it eventuially, but its great for the proof of concept phase. //if timer = 0 if enemy_count <= 0{ //create an enemy instance_create(random(room_width),0,obj_enemy) //find a new time enemy_count = irandom(enemy_count_max)}…