Review: Angry Video Game Nerd Adventures

This may be the hardest game I’ve ever played, and though it’s fun, I have a hard time recommending it.  Mechanically, it has a lot in common with classic NES Mega Man, but the difficulty curve is through the roof.  Its designed to be nearly unbeatable, except through repetition and learning to beat a level…

A Thought on Budgeting vs Utility

Its funny how you don’t feel bad about spending money on consumeable things which you don’t need (like meals at restaurants) but you do feel bad about spending money on useful things which you don’t need (like computer parts). Why not shift nearly all of my restaurant budget allocation to a PC parts fund? I’d…

Top Down Adventure Style Movement and Attacks

Heres some very early GML code for movement and attacks in a top down adventure game.  I suppose that I could have used some sort of constructor function for assigning attributes to obj_sword, but thats not always easy to read and can get very messy if you change the function to add paramaters so, as…

Game Update and Custom PC Case Design!

This week, i’ve not added much to the game thats easy to see, mostly just some physics changes.  Aside form that, I’ve been working with google sketchup to design a new case for my pc.  I’ll probably be building it out of plexiglass soon!  The final design is 10x10x8(ish), but will probably grow an inch…

Beware of Unknowingly Alpha Testing

Tonight I was playing the game Dream, a breathtaking work of art, with cleaver puzzles and amazing enviorments to explore, sadly, I didn’t realize that the game is in alpha, and worse yet, it’s not done, after a few hours it just ended abruptly as it’s still not done.  I’m be playing this game for…

Test Build: SBS1 03/12/14

SBA1 Test Build 2014/03/12 Download SBS1 Test Build New To Version 0.0.0.1 (pre-alpha, working title) In this build I’ve added: world textures (walls, blocks, bricks and wall tops) colored overlays for world textures (allows me to reuse the same textures in different colors by laying a transparent, colored sprite on top of non-transparent sprite) more…