Review: Proteus

This game is technically interesting, and worth an hour of your time, but little more. In Proteus you find yourself on an island and are never given any objective, though at various points you discover “events” which are obviously your progression to the next section of the game. The game is very relaxing, and the…

Top Down Adventure Style Movement and Attacks

Heres some very early GML code for movement and attacks in a top down adventure game.  I suppose that I could have used some sort of constructor function for assigning attributes to obj_sword, but thats not always easy to read and can get very messy if you change the function to add paramaters so, as…