Jestern Overthinks Apples and Oranges

Today, I’ve been over thinking the advantages and disadvantages of fruits and have decided that apples are terrible and oranges are great. Eating an apple leaves you with a core which really stinks after a few days if you forget to take out the trash and also have out outer skin which could, for all…

Top Down Adventure Style Movement and Attacks

Heres some very early GML code for movement and attacks in a top down adventure game.  I suppose that I could have used some sort of constructor function for assigning attributes to obj_sword, but thats not always easy to read and can get very messy if you change the function to add paramaters so, as…

I was featured on /alltalk!

hey peeps you can hear my epic question read on a podcast, listen to it here.   here also, i really dislike how read can be prononunced reed or red, which bothers me eminently.  I generally try to use the red sounding version of read though i’m not sure how else i’d spell it.  

Generic Animation Code

Today I’ve written a function for general animation!  Its pretty generic and more animations can easily be added by adding states like swim, fly, or run and more directions like diagonals.  The variables face and state need to be initialize to something, I used ‘down’ and ‘stand’.  frame_speed can be hard-coded or an argument.  If…

Grid Movement Code

I’ve been considering using grid based player movement in my next game so today i built a cool prototype game with the goal of perfecting grid based movement and I think I’ve got it.  I’d offer to walk you through it, but it’s rather self explanatory thanks to my borderline excessive use of comments.  Also,…

Base Enemy Generator

Heres a snazzy little code snippit that generatest enemies in a game that I’ve working on.  I’ll need to build a lot more functionality into it eventuially, but its great for the proof of concept phase. //if timer = 0 if enemy_count <= 0{ //create an enemy instance_create(random(room_width),0,obj_enemy) //find a new time enemy_count = irandom(enemy_count_max)}…

SuprPong is LIVE!!!

Today I’m celebrating the release of SuprPong to the Amazon app store, and believe me, its exciting.  This is my first official release EVER and it’s been a blast.  In the near future, I hope to post a free PC port of the app as well as ether my project assets!  Sadly, the game wasn’t…

Game Update and Custom PC Case Design!

This week, i’ve not added much to the game thats easy to see, mostly just some physics changes.  Aside form that, I’ve been working with google sketchup to design a new case for my pc.  I’ll probably be building it out of plexiglass soon!  The final design is 10x10x8(ish), but will probably grow an inch…

Jester Talks About Enders Game

For starters, I’m not a critic nor do I claim to have respectable taste in movies, so I wont try to review one.  I won’t review it, but I will tell you that Enders Game is one of the best movies I’ve ever seen.  It was amazing, action packed and still made me feel things,…