Top Down Adventure Style Movement and Attacks

Heres some very early GML code for movement and attacks in a top down adventure game.  I suppose that I could have used some sort of constructor function for assigning attributes to obj_sword, but thats not always easy to read and can get very messy if you change the function to add paramaters so, as…

I fought the GRE and the GRE won!

I’m done with the GRE, and did average, which is kinda lame.  Actually, I did worse then your average engineer in math and better then your average engineer in verbal reasoning with the writing scores being 10-15 days off.  More importantly, now that I’m done studying for the GRE, I’ve gotten back to working on…

Test Build: SBS1 03/12/14

SBA1 Test Build 2014/03/12 Download SBS1 Test Build New To Version 0.0.0.1 (pre-alpha, working title) In this build I’ve added: world textures (walls, blocks, bricks and wall tops) colored overlays for world textures (allows me to reuse the same textures in different colors by laying a transparent, colored sprite on top of non-transparent sprite) more…