Top Down Adventure Style Movement and Attacks

Heres some very early GML code for movement and attacks in a top down adventure game.  I suppose that I could have used some sort of constructor function for assigning attributes to obj_sword, but thats not always easy to read and can get very messy if you change the function to add paramaters so, as…

Game Update and Custom PC Case Design!

This week, i’ve not added much to the game thats easy to see, mostly just some physics changes.  Aside form that, I’ve been working with google sketchup to design a new case for my pc.  I’ll probably be building it out of plexiglass soon!  The final design is 10x10x8(ish), but will probably grow an inch…