Top Down Adventure Style Movement and Attacks

Heres some very early GML code for movement and attacks in a top down adventure game.  I suppose that I could have used some sort of constructor function for assigning attributes to obj_sword, but thats not always easy to read and can get very messy if you change the function to add paramaters so, as…

My Python Venture

This week, I’ve spent more time working on a Python RPG game library then I’ve spent on SBW1, so don’t expect to see a huge chunk of content added to this weeks test build update.  Below is a bit of what I’ve been working on in Python, this class is a generic character class for…

Test Build: SBS1 03/12/14

SBA1 Test Build 2014/03/12 Download SBS1 Test Build New To Version 0.0.0.1 (pre-alpha, working title) In this build I’ve added: world textures (walls, blocks, bricks and wall tops) colored overlays for world textures (allows me to reuse the same textures in different colors by laying a transparent, colored sprite on top of non-transparent sprite) more…