GML Platformer Mechanics Made Easy

The following is a simple bit of script which gives a game similar mechanics and physics to classic platformers like Mario or Mega Man, just add your own solid objects!  Eventually, I’ll repackage my physics as a stand alone function so that it can be applied to random environment objects or enemies.  This code can reworked to run in any language,…

Alarm Clock Arduino Code

From here I just need to add an RLC, buttons, and a speaker.  I’ll try integrating another component each weekend, or at least as i find time. O, and I’m using a standard Hitachi HD44780 16×2 character LCD display.   // include LCD lib:#include <LiquidCrystal.h> //initialize timeint hr = 00, mn = 59, sc = 30;//…

Python Block Drawing LIbrary

Lately I’ve been playing around with the idea of creating Pong in pythons tkinter library.  I’ve got drawing blocks in tkinter down, so much so that I’ve made a derpy library for it which will undoubtedly change a lot as i get more practice.  If you happen to be classy enough to have Python installed,…

Top Down Adventure Style Movement and Attacks

Heres some very early GML code for movement and attacks in a top down adventure game.  I suppose that I could have used some sort of constructor function for assigning attributes to obj_sword, but thats not always easy to read and can get very messy if you change the function to add paramaters so, as…

My Python Venture

This week, I’ve spent more time working on a Python RPG game library then I’ve spent on SBW1, so don’t expect to see a huge chunk of content added to this weeks test build update.  Below is a bit of what I’ve been working on in Python, this class is a generic character class for…